High Noon for America: The Coming Showdown


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A version of this starts off Justified. As the deadline is about to pass, the two men meet at a terrace restaurant on a sunny Florida day.

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They sit opposite each other at a table and Raylan gives the thug one last chance to leave town. The thug draws his gun and Raylan kills him. The extremely public nature of the shootout and rumors about the 24 hour deadline causes a massive PR headache for the Marshal Service and while the shooting is deemed "justified", Raylan is reassigned to the Lexington, Kentucky office.

The scene comes complete with a Western-style musical score. Parodied in a Russ Abbot sketch; a grim gunslinger arrives in the bar at five minutes to noon, terrifying the locals. When the clock strikes twelve, a second horse is heard outside, and in walks the gunslinger's mother, to drag him home for his dinner. To capture them alive, Jim's gun was loaded with tranquillizer bullets.

And to make sure Jim won, the dragon's drink was drugged. The fact that it doesn't happen at noon matters little. Sadly Q's gun was glued into the holster and the explosive blood packs in his shirt were quite painful. The Mega Man remix-band The Megas make the battle between Megaman and Quickman sound like an embodiment of this trope. It's all built up with Quickman as the "sheriff"; with lines such as "Quick on the draw, in this town I am the law.

Is what they say true? Does death wear blue? Can he fall?

I'm not scared anymore. Reach for my weapon and in turn you're reaching for yours. My circuits slow.

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What they said is a lie. The shots are heard and the bullets scream death as they fly", essentially also making this an example of a Single-Stroke Battle. In the end, the winner is Megaman. But what did you expect? He's the hero. Panther of The Protomen made such a song to promote the member Turbo Lover's band Cheer Up, Charlie Daniels , about the band competing with a similarly-named group for rights to the band name.

The song was called The Duel.

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The morning passed so quickly it was time for them to meet,. Newspaper Comics. When Calvin and Hobbes parody this, the urban expansion solution actually does occur to them.


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Hobbes : I get to be the zoning board! Though it isn't set in the Old West, the backbox for Lights The player must press a flipper button at the right time to win the draw. Problems ensue when it turns out he and Mr. Benevolent have jumped the gun, as it were, and it's not even half past nine in the morning. Also, Mr. Benevolent cheats, giving Pip a fake gun. Tabletop Games. Deadlands featured a full set of rules—in the core rulebook, no less—for conducting such a duel, including justification for the "cue known only to the gunfighters" bit: drawing second made things pardonable in the eyes of the law , so the lead-in to a proper duel consisted of head games intended to make one's adversary draw first, with bonuses given to the rolls of players who can come up with truly terrifying intimidations or biting ridicules to put in the mouths of their characters.

Video Games. It begins with the former monologuing to the latter about how he's always hoped it would come to this , after he'd killed the latter's mentor and adoptive father Jaren Ward, and let Shin take Jaren's gun, the Last Word. Malphur, on the other hand, lets his anger and pain build up within him to empower his Light , until it suddenly explodes out into a revolver formed of pure Solar Light , and shoots Dredgen Yor dead mid-sentence.

When Malphur checks Yor's corpse, he finds that Yor had never even tried to draw his weapon. Most fights end if a single bullet hits , and you can also lean left and right to avoid incoming bullets. On one notable occasion, you face two enemies at the same time. In Call of Juarez: Bound in Blood , you and the enemy can now strafe left and right around each other. Dueling revolves around keeping the enemy in the center of the screen at all times, since the cue to fire can come at any time with a bell sound. Once the bell sounds, the player must reach for the gun and shoot the enemy as the aiming reticule slides from the ground up.

Wild Gunman was recreated as a microgame for the first WarioWare game. Smooth Moves also features an original western quick-draw microgame. To successfully completely, you ultimately had to draw and shoot accurately in less than a second. Wild Gunman serves as the basis for a Quick Draw minigame in Switch. The PC game Gun has you pull this off a few times as well.

The ancient ZX Spectrum western-themed adventure The Wild Bunch let you stage this if you decided you wanted to kill the bad guys, rather than just bring them in to the sheriff killing them was more rewarding.

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The trick was that you had to let the bad guy move first, so that's it's self-defence to shoot him rather than just plain old murder. Red Dead Revolver , being a love letter to the Spaghetti Western , has this as a frequent occurrence. Then you can go back to the poker table, get caught cheating again, and repeat as necessary. A brief period of staring silence follows, complete with close-ups of both Guybrush's and De Singe's faces in a style parody of The Good, the Bad and the Ugly before the former breaks the silence with "Make me!

Of course, Guybrush is still alive when he lands on the ground and gets up. Tin Star has one of these at the end of every day with one exception , and they serve as the game's boss battles. They're always comical too; if you miss one of the shots, you may kill a passing bird or even shoot down the belts from your opponent, causing his pants to fall down. The first time, you're in a typical shootout with him, but you can choose to stand out in the middle of the battlefield, which will cause him to engage in a quickdraw fight with you. The second time is right at the end of the game, where he challenges you to another quickdraw shootout, with the added excitement of not knowing which of the guns have a bullet in them.


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In a subversion, the bullet is blank no matter what happens. While not actually a mechanic appearing in the game itself , Steve's introduction in Sunset Riders has him out-drawing a bandanna-wearing Mook , complete with a helping of Blown Across the Room , all backed with an appropriate bit spaghetti-Western tune. In Borderlands 2 , the final mission involving the Sheriff of Lynchwood has her challenging you to a duel. Subverted in the fact that her idea of a "duel" involves being surrounded by a posse of mooks and taking potshots at you from the rooftops behind cover.

Nonetheless, she uses a pistol as her primary weapon and one of the bonus objectives is to defeat her with a pistol. There's one in a cutscene of Star Trek Online , of all places. Episode "Wasteland", mission "A Fistful of Gorn" starts with your contact on Nimbus III, an old Romulan named Law, challenging a Gorn pirate who's gunning for your head and attempting to fill the power vacuum you created in the previous mission.

He leaves you a death note and they square off for a classic quick-draw. Battle Discretion Shot as they fire. Next scene has Law walk up to you and give a nonchalant shrug, then note that he looks a little stupid for giving you a death note and then surviving. Freddy Pharkas: Frontier Pharmacist : Close to the end of the game. There are two arcade sequences following each other very closely. When using his ultimate Deadeye ability, McCree will drawl "It's high noon There's even a tumbleweed.

High Noon for America: The Coming Showdown High Noon for America: The Coming Showdown
High Noon for America: The Coming Showdown High Noon for America: The Coming Showdown
High Noon for America: The Coming Showdown High Noon for America: The Coming Showdown
High Noon for America: The Coming Showdown High Noon for America: The Coming Showdown
High Noon for America: The Coming Showdown High Noon for America: The Coming Showdown

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